2012年9月24日星期一

My Ulitmate Desk

I will design a set of deck pieces that reads my mind. It's all done by direct orders by brain and able to distinguish what order is serious and what orders are not serious and not process they.

The pieces can vertically and horizontally flow into each other like liquid, but when sits on it, it's perfectly firm. The pieces can also reshape its size and shape to fit into any functionality.

Why are you here ?

-- Because I want to learn to be a game designer.

-- Because it's more comprehensive than game design, so I can explore a wider area in digital world.

-- Because it was the only college offer I got. :( And I think I like it here now.

-- Because I like it.

-- Because I had a stupid American  dream to become a famous game people... Maybe I still do now.

-- Because there are lives, possibilities, dramas and mystrious.

-- I want to l experience each minute of my life on Earth. And or maybe find the beginning and the end.




2012年4月29日星期日

Some reflection on stage design and image projection

Just finished a school project on producing a dance with full stage design and digital media art. The first similar show I saw was Blue Man Show and the reason why I'm interested in this project at the first place. The show was successful overall...however our degital media part got totally defeated by natural light. It inspires me to draw down some notes for furture reference:

1. Know you projector!!! You have no idea how frustrating it is to see the cool animation you make project onto the screen but looks like crap. It happens this time. I saw it would happen,so I was not unhappy. The next time, either move the projector much closer or maybe we should have much more profectional projectors.

2. Contrast. No matter what projecting condition you have, animation with high contrast always helps. In this case, we have dark yellow/brown pipes and gears and light gray background. It works in sense that at least the shapes come through... Anyway~

3. Don't do it at 6:00 PM!! If it's a open space with big windows and you are asked to do it with daylight outside, DON'T DO IT! The reason is simple, it's not going to work. I realize in order to have a decent project quality, it has to be a surface with limited other light sources' interuption. White surface is prefered, but it's something can work around.

2012年3月24日星期六

A Dream of Eternal ...

I see the furture

I see the past

I see the present

I see all the causes and all the effects

I see the beginning

I see the end

I am with every moment

At the same time ...

I am nowhere in this space

I dive deep into the sea of unlimited

Untill I am lost...

2012年3月22日星期四

Angels ... finished


I finished what I left last time. It turns out satisfying to me. I wonder who is Da Vinci referencing to when he was doing the drawing, but I see a lot of loving and tenderness in his drawing.

2012年3月9日星期五

Angels in process!

I love Da vinci and his art works!!! I feel like we will be friends if he is still alive. The angel from "Virgin of the Rock" is beautiful. Only people who understands love can create such a wonderful image. I hope my duplicate will come up well~

2012年3月7日星期三

Rumor Has it ...

Life teaches us a lot of things, that includes game ideas, too. I don't like rumors ,but I have to admit that rumor has huge power over us. They influence our decisions, our relationship over others. Sometimes, we are the ones who spread the rumors.

The rumor system I can think of is in Final Fantasy Tatics A2, Ogre Battle and other RPGs. The rumors give informations to player about what is going on or at least what the rumor says what is going on in the game. I also saw in situations that the rumors were wrong and was a trap. It adds some high lights to the game, because it reminds player to be more skeptical about the rumors. I also think it will be cool if player is activily making rumors to turn the situation to their advantage. I would image it will happen more in MMORPG games, becuase those games are mostly about the interaction between players.

I also think of Shakespeare's play, Macbeth and how the witches fool around Macbeth and lead him to his fate. It's not uncommon for player to be the evil guy and stop the worriors nowadays. Why not have a game about how a witch uses her rumor power to fool around a area and level up to fool around a bigger area. Isn't it going to be interesting?